
Grav Destroyers went down slightly (-2) but Plasma Destroyers went up the same 5 points per model. Torsion Breachers stayed the same while Arc Breachers went up 5 points per model. This hurts my multiple small unit machine spirit but lets talk about the big boys first. A nice change from the old and busted double Battalion approach to army building is that the overall point spend on HQs will probably be lower now that a standard army will only need two HQs instead of four.

A Dominus or Cawl, with either/or of Manipulus or Daedalosus will still be very common, with the Enginseer being the cheap slot filler choice. I do not think this really changes the overall structure for how Admech armies are built. The Roster Breakdown HQsĬompared to other, older armies, the Adeptus Mechanicus are blessed with a lean 5 HQ options and the points increases for these were the same modest “minimum 5 points, unless you are a named character, then it’s 10” changes that The Algorithm demanded. However rising points raise all armies! Are things as “doom and gloom” for the Adeptus Mechanicus as our initial pass in our Munitorum Field Manual review seemed to indicate? Let’s break down the Force Organization slots, put it all together, check out the “free” Imperium options, and see if we can squeeze out a couple lists that feel alright. Today, Cyle “Naramyth” Thompson is looking at the Adeptus Mechanicus.ĩth is upon us, and everything got more expensive.

With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies. 9th edition is on the way, and with it a whole raft of changes to the factions of Warhammer 40,000.
